|
Junior Member
Join Date: Oct 2007
Posts: 12
|
Re: Weapons Shall we!?
Meaning KEY:
SMG = Sub Machine Gun
PP = Plasma Pistol
PR = Plasma Rifle
BR = Battle Rifle
|\\\\\\\\\\\\\\\\\|
|%| Magnum/Magnum |%|
|=================|
RATING: ***
\
"Not only is this combo rare to attain, but even dual-wielding pistols can
be tough to yield quick kills. The Magnums provide quite a whacking punch
per shot, but that can only travel so far with a limited cartridge of 12
bullets per gun. Very effective on Dawn of the Dead maps, but the scarcity
and lack of rapid fire (without rapidly clicking the triggers) makes them
only an average combo."
|\\\\\\\\\\\\\\|
|%| Magnum/SMG |%|
|==============|
RATING: *****
\
"Probably the second best combo in the game, the SMG/Magnum mix is quite
common as well. Basically, the Magnum is designed to be aimed at the head of
the opponent, while you lay down a constant reign of fire with the SMG.
While it doesn't "seem" as powerful as the dual Magnums, simply keep the
reticle aimed high, and you'll be amazed at how quickly you kill your
opponents. All you really need is a random Magnum anywhere on the map to be
a threat. Unfortunately, it suffers from the "one-kill" syndrome, as this
combo tends to only be able to kill one person, then MUST be reloaded. Don't
expect multi-kills. Useful on assaults."
|\\\\\\\\\\|
|%| SMG/PR |%|
|==========|
RATING: ***
\
"Another fairly common, yet fairly above average combo that is rarely used.
For starters, the PR/SMG combo gives you the ability to constantly knock
someone's life down, just not as quick as you'd expect. While the PR is
great for reducing shields, and the SMG to finish them off, this combo
strictly lacks range, which is necessary against players with BR's, and so
forth. This is a decent combo on defense, but not recommended as there are
better ones out there."
|\\\\\\\\\\\|
|%| SMG/SMG |%|
|===========|
RATING: **
\
"A very common combo that is only effective against killing people who spawn
with one SMG, or against a warrior with a Sword. Two SMGs lack range, but
have a decent amount of firepower up close. Fortunately, it does take a bit
of time to wear the shields down, then hope you have enough ammo left to
nail the final shots for the kill. You will find this combo overused in the
game, because you would believe two Uzis is better than two Needlers. You be
wrong."
|\\\\\\\\\\|
|%| SMG/PP |%|
|==========|
RATING: ****
\
"This is a very good combo in the game. The Plasma Pistol combined with a
SMG (or pistol if you're good) can really kill anybody in almost
instantaneous proportions. Simply charge a plasma shot up, release it at
somebody, watch their shield instantly get removed, then fire away with
the SMG. A good tip is to fire with the SMG constantly right after launching
the Plasma Pistol shot, as the first reaction of a player is to turn towards
you, rather than ignoring the Plasma Charged shot. You will rack up almost
instant kills, and can even take out people with extreme weapons or
Overshields with ease. The only combo that can counter this is an Energy
Sword, or SMG/Magnum."
|\\\\\\\\\|
|%| BR/PP |%| /
|=========|
RATING: *****
\
"While this isn't a dual wielding combo, it's certainly one of the more
commonly used single-wep combos you'll see during matchmaking. The idea is
to get a Plasma Pistol and Battle Rifle. Now, shoot somebody with the PR to
remove their shield, then quickly switch your Battle Rifle and lay down 1-2
burst fires. It's an instant kill. This combo can rape on maps with wide
open space, especially where you have the height advantage (Coagulation,
Midship). It's even easier if you have a teammate who only holds the Plasma
Pistol, and sticks with you, to make it easier to pop targets down. Really,
the only disadvantage is the delay time between switching from the PP to
BR."
|\\\\\\\\\|
|%| PR/PR |%|
|=========|
RATING: ***
\
"While most players don't quite love this combo, I DO. Two Plasma Rifles is
like buttering up toast, and giving it one hell of a ride. Basically, this
ALMOST instantly takes a player's shield down in close quarters combat,
especially on defense. Simply lay down an overwhelming amount of firepower
on the player, and now, you can either keep firing at their shieldless body,
whack them, toss grenades, or get allies to finish them off. One of the more
remarkable facts is that you can aim these at long range by firing ahead of
enemy targets, and watching the firepower intercept their paths. Try to NOT
overfire them in automatic mode, but rather, burst fire, and keep it at a
constant rate not to go overboard. The batteries in Plasma Rifles also have
a remarkable amount of ammo. You can fire them straight across as
projectiles on smaller maps, and literally annoy opponents as long as you
don't overcharge. Try doing it on Midship, and it can be just as effective
as using a Battle Rifle."
|\\\\\\\\\\\\\\\\\\\|
|%| Needler/Needler |%|
|===================|
RATING: ***
\
"One of the worst weapons in the original Halo can actually turn out to be
an effective combo in Halo 2. The Needlers upgrade in power and accuracy
makes them a well-warranted combo, especially in dual mode. Simply get two
Needlers, dual wield, and fire away. There are some keen strategies that you
must be aware of to use them effectively. When firing the Needlers, try to
stand still, and aim straight away without rotating the reticles. You'll
notice the shots move faster, and actually home better onto targets. Even if
your reticle doesn't turn red, just get the player's name to appear, and the
needles will still zoom towards the target. Always move away from players
rushing you, and fire while moving backwards. You'll notice the shots slow
down, but will still pelt the approaching enemy. The only disadvantage of
dual Needlers is the fact that you can easily get overpowered in close
combat, not to mention bad needle velocity while rotating your reticle
around. Also, try getting a height advantage and firing these. Needles don't
work well in areas with rocks and pillars protruding out of the ground."
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>
(Sorry About Cutting it up I didn't know what to do)
|