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Junior Member
Join Date: Oct 2007
Posts: 12
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Re: Weapons Shall we!?
|}@ SHOTGUN @{|
-0000000000000-
[ POWER: ***
[ RANGE: *
[ DUAL: NO
[OVERALL: ***
- The Shotgun is a specialty weapon, designed for close-quarters specifically.
This can instant kill somebody, the closer you are, or nail their shield down
quite efficiently. Sadly enough, it can barely do any significant damage past
the 10 feet range, making it horrible in long range scenarios. This IS the
ultimate defensive weapon, especially when guarding the flag or a bomb site.
Be careful though, your opponents that come in first on rushes will usually
knock out initial guards with these. Note that it can only carry a limited
amount of shells, and they must be reloaded manually.
^ COUNTER: This is the only gun you "truly" cannot counter against, unless you
have 2 SMGS, a PR/SMG, or PP/SMG. Since it's extremely tough in close
range, the idea is to move AWAY from the attacker while laying down
hundreds of bullets. The BR can be effective at times, but you'll find the
area to hunched to zoom in. Try to get their shields down as quick as
possible with grenades, then hail down the bullets as they charge.
|}@ FRAG GRENADE @{|
-000000000000000000-
[ POWER: ****
[ RANGE: ***
[ DUAL: n/a
[OVERALL: ***
- The fragmentation grenade is the human's version of pure chaos. These babies
can be tossed into corridors, bounced off walls, and have a metallic surface.
They'll be a tad more resistant than normal. They can explode, killing anyone
who is already damaged, or eliminate shields. Unfortunately, they DO NOT stick
to opponents, and lose a seeming edge in battle. Their range is slightly
longer than the Plasma grenade though, along with splash damage upon
detonation.
^ COUNTER: Use physics. Watch how high, and listen for bounces when a frag is
tossed at you. Sometimes you'll anticipate the frag rolling under
you, when it really bounced off of an adjacent wall, and explodes
directly in front of you. Remember that frags are tossed slightly
to the right from the opposing player (all grenades are tossed from
the left hand, most of the time...).
________________________
<.> COVENANT WEAPONS <.> (500 years into the future, and Plasma kicks butt)
========================
|}@ PLASMA PISTOL @{|
-0000000000000000000-
[ POWER: *
[ RANGE: ***
[ DUAL: YES
[OVERALL: ***
- At a first glance, the Plasma Pistol is useless. It barely fires any
significant damage, and doesn't seem to really hurt any opponents during LIVE
play. However, combine this weapon with another gun (or Battle Rifle), and you
have a beast. If you hold down the fire button, it will charge up. Release the
shot at an opponent, and it will do a semi-lock towards the person. A charged
up plasma pistol can INSTANTLY knock out any opponent's fully charged plasma
shield. This is great for exposing key players. Unfortunately, you have to
wait while it seeks the person. If you miss someone when firing a charged
shot, then you're bound to lose the battle. DO NOT use this as a primary
though.
^ COUNTER: Any long-range weapon will make the Plasma Pistol a waste. The
easiest evasion technique is to simply use any map structure as
cover. When a shot is fired at you, the Plasma charge will zoom in
on you. Simply stand behind a pillar, wall, or little barrier to
diffuse the charge. Then, counter while your opponent is armed with
a singular weapon of their choice. In open areas, you are TOAST
against a Plasma Pistol.
|}@ PLASMA RIFLE @{|
-000000000000000000-
[ POWER: ***
[ RANGE: **
[ DUAL: YES
[OVERALL: ***
- Plasma Rifles are the "Battle Rifle" of the Covenant army. These guns are
high firing, automatic rifles that pulsate lots of energy out in a small
amount of time. They cannot be charged, although they can overheat. These are
most effective in taking down opponent's plasma shields, but do little damage
when the person has no shield. Try to combine these with another PR, an SMG,
or something to do combined attacks. Fairly effective when matched correctly.
^ COUNTER: Either a Plasma Pistol combo, or Battle Rifle will do. While Plasma
Rifles are uncommon, they're useful for depleting shields fast.
Your main focus is to remember that Plasma shots "move like bubbles"
as in, they do not move like an instant hit. The bullet velocity is
slow enough to move out of the way from. Try to get ahead of the
direction your opponent is moving, then pelt them away as you're too
far to be hit.
|}@ NEEDLER @{|
-0000000000000-
[ POWER: **
[ RANGE: **
[ DUAL: YES
[OVERALL: **
- Needlers are like fragmentation guns. They shoot out a bunch of energized
crystals which pierce and penetrate your opponent's shielding systems. The
great thing about these is that if you connect enough of them into an
opponent, the person will receive a minor internal explosion instantly killing
them. Needlers have a fast firing rate, but fairly small clip, and SLOW
movement after being fired. They seek towards people, but the slow firing rate
limits range. They're truly only effective when paired up with another
Needler. In the original Halo, these were one of the worst guns to have.
^ COUNTER: Again, much like the Plasma Pistol, use ground structures to deflect
away shots, combined with rushing diagonally towards the needles.
You can rush at an angle where the needles are moving too fast to
cut a sharp turn and hit your body. Use a Battle Rifle to easily
take them out.
|}@ COVENANT CARBINE @{|
-0000000000000000000000-
[ POWER: ***
[ RANGE: ****
[ DUAL: NO
[OVERALL: **
- The Covenant Carbine shoots out green lasers which do basic energy damage,
sort of like a Rail Gun. Their damage is not as great as it should be, and
they can only carry a few rounds per clip. I rarely use these because they're
bulky, and don't seem fitting for combat. You'd be better off with a Plasma
Rifle. Great for campaign mode though, especially when taking out Brutes.
Excellent range for taking out immobile targets. Have fast penetrative shots.
^ COUNTER: Only a BR, or Sniper Rifle can counter these. Carbines are effective
beyond degree when your opponent aims near the head of yourself.
Try to get a nice comboed weapon, and hope for the best. The
bullet velocity is extremely fast, making it impossible to avoid.-
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