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Junior Member
Join Date: Oct 2007
Posts: 12
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Weapons Shall we!?
I Don't know if this has been posted I have not seen it so sorry if it has but here Is the list of all the weapons and there Info that I have had on my computer for a while.
Weapons -
============================
As most gamers know, if you give them a gun, they will kick butt in the name
of their character. Every FPS is about weapons. Depending on your weapon,
enemies will either fall in a painful death, be blown to pieces, suffer
poisons from unexplorable realms, or simply be knocked out forever. Halo 2
features MANY weapons, of two different races (Covenant and Humans). You'll
also find variations of these weapons during multiplayer games, and on
vehicles. This section will rate the weapons and describe them in detail. Just
so you know, I won't be giving them their TECHNICAL names, but rather what
most people refer to them as. Ratings are based on a 1-5 * scale, with 5 being
the best.
_____________________
<.> HUMAN WEAPONS <.> (500 years later, and we still have bullets...)
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|}@ PISTOL @{|
-000000000000-
[ POWER: ***
[ RANGE: **
[ DUAL: YES
[OVERALL: **
- The typical UNSC sidearm, the Pistol is great for packing some whallop with
limited punch. Unfortunately, this weapon got a huge downgrade from the
original Halo. It no longer has a long scope, and it does about half as much
damage as it did before. Players from the original Halo remember the Pistol as
almost a mini-sniper rifle, capable of mowing down occasional threats with
ease. This is more of a secondary, and should NOT be relied upon. Personally
though, Dual Pistols can be useful, and can inflict heavy amounts during
Slayer games.
^ COUNTER: Use a Rapid-firing gun, preferably 2 SMGs or a combo PR/SMG. Many
players will rarely use pistols, unless dualed together, or sided
with an SMG. Shouldn't be a problem at all.
|}@ BATTLE RIFLE @{|
-000000000000000000-
[ POWER: ****
[ RANGE: ****
[ DUAL: NO
[OVERALL: ****
- The Battle Rifle is an absolute beast when wielded correctly. It is designed
as an infantry support weapon, mainly for long range fire, and has the ability
for upclose battles with its burst fire technique. Clip is somewhat large, and
it does reasonable damage per shot. On multiplayer, these guns can absolutely
rape an opposing team if used correctly. Find a solid spot with a height
advantage that is fairly close to the battlefield. From here, you can wear
down your opponents' shields, and make easy kills with the scope on damaged
opponents. Unfortunately, it does take about 12 shots to really put an
opponent down, but these are useful nonetheless.
^ COUNTER: Sniper Rifle, or another Battle Rifle seem to work. Battle Riflemen
at ranged positions are quite a hectic problem to deal with. The
idea is to prevent them from scoping you for headshots, or to
kill them before they get a 5-second interval to kill you. Never run
straight towards a Battle Rifle.
|}@ SMG @{|
-000000000-
[ POWER: **
[ RANGE: **
[ DUAL: YES
[OVERALL: **
- The Sub Machine Gun, or SMG, is one of the most common weapons during the
game. It's basically the typical primary weapon for every human Marine, but
it's also the one you spawn with on ALMOST every matchmaking game during X-BOX
Live. It features a fairly large clip, has a high rate of fire, but does not
do much damage. Depending on your range, it usually takes an entire clip to
wear a shield down and/or kill someone. Thankfully, when dual wielded with
another SMG, or Plasma Pistol, it can become lethal. However, these only seem
to have appeal for knocking down the Flood during campaign, and just a typical
machine gun. Nothing rare or exceptional about em'. For maximum effectiveness,
combine with a Plasma Rifle or Plasma Pistol.
^ COUNTER: Pretty much any weapon can counter a SMG with exception to the
Pistol. Getting 2 SMGs can "easily" outmatch someone with a lone
weapon. Due to its common spawning as a primary amongst all players,
SMGs are by far the most common you'll see. Try to move away from
the opposing player to make each bullet do less damage, and become
less accurate.
|}@ SNIPER RIFLE @{|
-000000000000000000-
[ POWER: *****
[ RANGE: *****
[ DUAL: NO
[OVERALL: *****
- Regardless of what anyone says, the Sniper Rifle is quite possibly the most
influential gun in the game (besides the RPG). This is exactly what it states,
a sniper rifle with huge calibre bullets. It only can hold 4 bullets at a
time, and must be shot in semi-automatic mode, however, these bullets upon
entry automatically kill the opponent, or disable their shield. Awesome for
killing on multiplayer, and also for long-range with a huge 2x scope. While it
has limited ammo, always get this gun on multiplayer maps. Hold a spot on
defense, or get a high advantage with a Banshee, land somewhere, and prove
otherwise.
^ COUNTER: Battle Rifle, Covenant Carbine, or an opposing sniper will do.
Simply keep a steady rain of fire down on the Sniper, but make sure
to be moving while doing so. You'll want to prevent your sniper from
scoping you, which can only be accomplished by strafing while
while firing. The Rocket Launcher can be applied into long-range
scenarios, aka Headlong (one of the upper buildings), or a wedged
hill.
|}@ ROCKET LAUNCHER @{|
-000000000000000000000-
[ POWER: *****
[ RANGE: ****
[ DUAL: NO
[OVERALL: ****
- The Rocket Launcher is a rocket-propelled weapon (also known as RPG, even
though it doesn't shoot grenades). You can launch explosive masses at people
with this thing. The rockets can lock-on to vehicles by holding down the
firing button over a vehicle. Please note that if the target is out of range,
you will NOT see a range reticle around the vehicle. The Rocket has extremely
limited ammo (4 rockets initially), but on multiplayer maps, it spawns at set
locations. The RPG is another decisive weapon in taking down tanks, warthogs,
and banshees. It can also instant kill opponents when launched and exploded
near them. A good strategy is to leap in the air and fire down at the ground
where your opponent is. Stay near the vicinity of where the rocket ammo
spawns. Keep getting more ammo, and kicking more butt.
^ COUNTER: One of the most common tactics of any Rocket Launcher personnel is
to jump, and fire at the rocket at the peak of the jump (to minimize
their own taken damage). Simply time your jump with their's, and
perform it an angle to avoid taking direct damage. Since they'll be
aiming at your feet, try to keep them distracted, or off-balance.
The Battle Rifle, dual combos, or a quick sniper kill makes them
raw meat. The higher you are, the better, as it makes it tougher
for your RPGer to hit you near the feet.
Last edited by Itz_demond : 12-21-2007 at 03:43 AM.
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